

We cannot use them in the Welcome Center. The Publish, Extensions, and Debug menus are likewise only really relevant when we have a game open. It contains options for testing our game on various platforms, debugging tools, and so on. The Run menu is only useful to us when we are inside a game project. You may find it expedient to learn these, as it can improve your workflow with Stencyl in the long run. You will notice, as you scan the contents of the View menu, that the options have associated keyboard hotkeys. Next, we have our View menu, where we can switch between tabs, show or hide the Toolbar (the area that is shown at the bottom of the preceding screenshot), open up StencylForge, Stencylpedia, Game Settings, and the Log Viewer, all of which are important and will be discussed in good time. This is logical, as certain tasks can only be performed in appropriate contexts for instance, it should be obvious that we can only click on Close Game when we already have one opened. This indicates that they cannot be clicked on in the current view. You will notice that some of the options in these menus are grayed out.

Here, we will find the very typical File menu that contains the menu items for common tasks, such as opening and closing games, importing resources (assets), importing and exporting games, signing in or out, and closing Stencyl. Immediately after that, we will begin exploring and rapidly become acquainted with the Stencyl interface, including all of the most important areas and layouts, which are as follows: The free version is all that is required to complete the lessons in this book. In this chapter, we will begin by downloading and installing the free version of Stencyl. However, a simple, lucid outline of the process will be provided. In line with that, highly detailed instructions on how to download and install Stencyl will not be provided, as this is not considered to be a challenging process for someone with previous computer science experience.

To achieve this, little or no time is wasted discussing the basic computer science and/or programming concepts, as this fundamental knowledge is assumed on the part of the reader. Stencyl Essentials has been written as a no-nonsense, concise guide to acquiring the functional use of Stencyl in as little time as possible. Chapter 1. Exploring the Stencyl Toolset and Game Engine
